Name:  The Dragoon
Alternate IDs:  Nathan Hunter
Player:  Paul Cocker

Val Char Roll Notes
18/75 STR 13- / 24- HTH Damage 3 1/2d6/15d6 END [2/7]
20 DEX 13- OCV 7 DCV 7
18/40 CON 13- / 17-
12/20 BODY 11- / 13-
15 INT 12- PER Roll 12-
18 EGO 13- ECV: 6
15/30 PRE 12- / 15- PRE Attack: 3d6 / 6d6
18/5 COM 13- / 10-
7/25 PD    
7/25 ED    
5 SPD    
10/20 REC   Run: 6"
36/80 END   Swim: 2"
35/80 STUN   Leap: 3 1/2"/14 1/2"

Disadvantages Pts
Distinctive Features: Humanoid Dragon (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)  25
Physical Limitation: Demi human physology: (Frequently, Greatly Impairing)  15
Unluck: 1d6  5
Watched: Black Priest 11- (Mo Pow, NCI, Watching)  15
Watched: Those in occult circles 11- (Mo Pow, NCI, Watching)  15
Psychological Limitation: Protective of friends (Common, Moderate)  10
Psychological Limitation: Overconfident (Very Common, Moderate)  15
Psychological Limitation: Continual Flirt (Common, Moderate)  10
Accidental Change: 8- (Uncommon)  5
 
XP
 
0
 
  Base : 500
  Disads : +115
  XP Spent : +0
  Total = 612
 
123 : Characteristics Cost
417 + Powers Cost
72 + Martial Arts/Skills/Perks/Talents Cost
612 = Total Cost
 
Campaign Use: 
Personality/Motivation: 

Pts.  Power/Skill/Perk/Talent END
  Powers
132   Dragon Magic: Variable Power Pool, 60 base + 72 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots: Only In Heroic Identity (-1/4) 
   Tail, all slots: Only In Heroic Identity (-1/4) 
26   1) Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4) 
3   2) Tail: Extra Limbs (5 Active Points); Limited Manipulation (-1/4), Only In Heroic Identity (-1/4) 
10   Instant Change to The Dragoon: Cosmetic Transform 2d6  1
4   Dragon Physiology: Elemental Control, 10-point powers, (5 Active Points); all slots: Only In Heroic Identity (-1/4) 
2   1) Life Support (Self-Contained Breathing) (10 Active Points); Increased Endurance Cost (2x END; -1/2), Costs Endurance (Costs END Every Phase; -1/2), Only In Heroic Identity (-1/4)  2
4   2) Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Only In Heroic Identity (-1/4) 
22   3) +22 CON (44 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 
24   4) +47 STR (47 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)  5
5   5) +7 BODY (14 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 
12   6) +10 REC (20 Active Points); Only In Heroic Identity (-1/4) 
4   7) +2 ED (2 Active Points); Only In Heroic Identity (-1/4) 
31   8) +44 STUN (44 Active Points); Only In Heroic Identity (-1/4) 
14   9) +44 END (22 Active Points); Only In Heroic Identity (-1/4) 
4   10) +2 PD (2 Active Points); Only In Heroic Identity (-1/4) 
4   11) -13 COM (7 Active Points); Only In Heroic Identity (-1/4) 
8   12) +15 PRE (15 Active Points); Only In Heroic Identity (-1/4) 
20   Dragon like Physology: Elemental Control, 50-point powers, (25 Active Points); all slots: Only In Heroic Identity (-1/4) 
20   1) Dragon Scales (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4) 
20   2) Physical Damage Reduction, 25% (10 Active Points); Only In Heroic Identity (-1/4) 
20   3) Energy Damage Reduction, 25% (10 Active Points); Only In Heroic Identity (-1/4) 
14   4) Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 163 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Persistent (+1/2), Reduced Endurance (0 END; +1/2) (10 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) 
14   5) Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB), Persistent (+1/2), Reduced Endurance (0 END; +1/2) (10 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4) 
 
  Martial Arts
12   +3 HTH Damage Class Punch   
4   Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 43 STR / 100 STR to Disarm roll   
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
4   Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
4   Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8 1/2d6 / 20d6 Strike   
 
  Skills
7   Deduction 14-   
7   Criminology 14-   
7   Concealment 14-   
7   Forensic Medicine 14-   
5   Streetwise 13- (16-)   
5   PS 14-   
2   KS 11-   
3   WF: Common Melee Weapons, Handguns   
 
  Talents
1   Lightning Reflexes: +1 DEX to act first with Single Action   
 
Base OCV: 7   Base DCV: 7   Base ECV: 6
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  



DEX: 20 SPD: 5 ECV: 6
Phases: 3, 5, 8, 10, 12
7/25 PD (0/15 rPD) 7/25 ED (0/15 rED) MD: 0
END: 36/80 STUN: 35/80 BODY: 12/20


Height: 5' 10" Hair: Brown
Weight: 180 lbs Eyes: Brown
Appearance: 
Quote:
Background: 
Powers/Tactics: