Name: 
Alternate IDs: 
Player: 

Val Char Roll Notes
30 STR 15- HTH Damage 6d6 END [3]
20 DEX 13- OCV 7 DCV 7
20 CON 13-
20 BODY 13-
13 INT 12- PER Roll 12-/16-
15 EGO 12- ECV: 5
20 PRE 13- PRE Attack: 4d6
16 COM 12-
15/20 PD    
15/20 ED    
5 SPD    
10 REC   Run: 6"
40 END   Swim: 2"
45 STUN   Leap: 6"

Disadvantages Pts
Physical Limitation: Honorable (Frequently, Greatly Impairing)  15
Enraged: when friends or innocents are harmed when friends or innocents are harmed (Common), go 8-, recover 14-  10
Psychological Limitation: In Love with Sarah Steiner (Knock-out) (Common, Strong)  15
Psychological Limitation: Protective of Innocents (Common, Total)  20
Psychological Limitation: Dislikes being told what to do (Common, Total)  20
Psychological Limitation: Hates wearing his costume ("Parade around in my pajamas? Thank you. No.") (Common, Strong)  15
Psychological Limitation: Enjoys playing the occasional practical joke (Uncommon, Moderate)  5
Watched: Watched by Ministry for Metahuman Affairs 8- (Less Pow, NCI, Harshly Punish)  10
Social Limitation: Public Identity(Alex St. John-Smythe) (Many Enemies) Frequently (11-), Severe  20
Reputation: Honorable, 8-  5
Quirk: Is always humming a tune   1
Quirk: Sometimes converses in the wrong language   1
Quirk: Desires to earn his PhD in Physics   1
 
XP
 
30
 
  Base : 200
  Disads : +138
  XP Spent : +30
  Total = 368
 
156 : Characteristics Cost
77 + Powers Cost
135 + Martial Arts/Skills/Perks/Talents Cost
368 = Total Cost
 
Campaign Use: 
Personality/Motivation: Despite recent events, Maestro is still a teenager. With is father's recent passing, he is now the Duke of Gloucester and is currently learning his new responsibilities while juggling his studies at Juilliard. Even so, he still is most comfortable with those in his own age group. Since the events that have transpired in Ireland, Alex is more confident, both in his interactions with his peers and more mature acquaintances.
Alex still maintains a residence in New York City and splits his time between it and the family estates in England. Whenever possible, he also tries to spend as much time with Sarah Steiner as their schedules will allow. Sometimes more...

Still, his increased confidence aside, he is still uneasy with the idea of forming new friendships. Since his status as a metahuman is publicly known, he fears that he may put those who are close to him in jeopardy.

The figure he knew as Weaver no longer makes unscheduled appearances. Indeed, he makes no appearances of any kind. He has discovered that Weaver was a manifestation of his subconscious, a childhood, imaginary friend, given "life" in the traumatic experiences and guilt resulting from the auto accident that left his father in a coma. However, on occasion, when Alex is perplexed by a given situation, very tired, or both, he can still "hear" Weaver's voice offering a snippet of advice...

Finally, Alex now has a pretty good idea of who he truly is. Unfortunately, most of this "self-knowledge" has largely vanished from his conscious mind. This has left him wondering if what happened to him during the conflict in Ireland was real or a hallucination of some kind. He does know that he has a purpose, but, like the rest of us, hasn't got a clue as to what that purpose is...

Pts.  Power/Skill/Perk/Talent END
  Powers
27   Primal Force Pool: VPP, 20 base + 7 control cost, (30 Active Points); Extra Time Full Phase (-1/2) 
7   Aid to Primal Force Pool 1d6, Persistent (+1/2) (15 Active Points); Self Only (-1/2), Only in the presence of music (-1/2) 
25   Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 
8   Enhanced Hearing: +4 PER with Hearing Group 
3   Ultrasonic Perception (Hearing Group) 
7   Costume: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Activation 14- (-1/2) 
 
  Martial Arts
4   Block: 1/2 Phase, +1 OCV, +0 DCV, block, abort   
4   Head-Butt : 1/2 Phase, +1 OCV, +3 DCV, 8d6   
4   Front Thrust kick : 1/2 Phase, +1 OCV, +2 DCV, 8d6   
4   Crescent Kick : 1/2 Phase, -2 OCV, +1 DCV, 10d6   
4   Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   
3   Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls   
 
  Skills
6   Custom Skill 16-   
3   Acrobatics 13-   
3   Breakfall 13-   
3   Conversation 13-   
3   High Society 13-   
3   Oratory 13-   
9   Mimicry 15-   
9   Ventriloquism 15-   
6   KS: Music 15-   
1   WF: Blades   
7   PS: Musician 16-   
8   PS: Singing 17-   
1   KS: Physics 8-   
1   KS: Dancing 8-   
 
  Perks
10   Money: Wealthy   
4   Reputation (A medium-sized group) 11-, +4/+4d6   
 
  Talents
3   Perfect Pitch   
2   Absolute Time Sense (3 Active Points); Requires KS: Music skill roll (-1/2)   
5   Eidetic Memory   
25   Universal Translator 17-   
 
Base OCV: 7   Base DCV: 7   Base ECV: 5
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  



DEX: 20 SPD: 5 ECV: 5
Phases: 3, 5, 8, 10, 12
15/20 PD (0/5 rPD) 15/20 ED (0/5 rED) MD: 0
END: 40 STUN: 45 BODY: 20


Height: 6' 8" Hair: Brown
Weight: 220 lbs Eyes: green
Appearance: Alex is a tall young man, standing six-feet, eight-inches tall. He has sandy brown hair, piercing green eyes and an athletic build. When encountered, he will typically be as neat as the situation allows and dressed somewhat conservatively, whether it be formal or casual attire. When exercising, he wears loose fitting sweats that often conceal a well-defined musculature. On very, very rare occasions, he will be seen in his costume, a stylized, form fitting body suit that somewhat resembles a tuxedo with a gold treble cleff where the left, jacket pocket might be. Because of his opinion towards costumes in general, he will only wear his if he feels there is a high possibility of being in a combat situation. Even then, he won't be happy about it and will try to keep it concealed for as long as possible.
Quote:
Background: 
Powers/Tactics: As a combatant, Maestro makes a damn fine musician. Actually, he's fairly good in a fight, he just doesn't think of himself in that capacity. Since the Ireland invasion, he has gained more control over his musically generated powers and can use them to better effect. If possible, he will try to make use of whatever music is playing. If none is available, he can still make some minor enhancements as necessary.