Name:  MindShadow
Alternate IDs: 
Player: 

Val Char Roll Notes
8 STR 11- HTH Damage 1 1/2d6 END [1]
12 DEX 11- OCV 4 DCV 4
18 CON 13-
12 BODY 11-
24 INT 14- PER Roll 14-
35 EGO 16- ECV: 12
18 PRE 13- PRE Attack: 3 1/2d6
24 COM 14-
2/32 PD    
4/34 ED    
8 SPD    
6 REC   Run: 6"
36 END   Swim: 2"
25 STUN   Leap: 1 1/2"

Disadvantages Pts
Distinctive Features: Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses  15
Psychological Limitation:Considers people pawn/toys: Very Common, Moderate  15
Villain Bonus  850
Villain Bonus  250
Hunted: DoD 8- (As Pow, NCI, Harshly Punish)  15
Psychological Limitation: Voyeurism (Common, Total)  20
Psychological Limitation:will use powers for any situation: Common, Total  20
Psychological Limitation: manipulative: Common, Total  20
Psychological Limitation:Vain about looks: Uncommon, Strong  10
Reputation:fro controlling peoples minds: , Sometimes (8-)  5
 
XP
 
0
 
  Base : 400
  Disads : +1220
  XP Spent : +0
  Total = 1618
 
161 : Characteristics Cost
1218 + Powers Cost
239 + Martial Arts/Skills/Perks/Talents Cost
1618 = Total Cost
 
Campaign Use: 
Personality/Motivation: Mindshadow loves to use her powers; she considers most of humanity cattle to be toyed with and made to serve her will. She enjoys the luxury that her powers have given her; the ability to ruin other people's reputations, relationships, and even their lives with a mere thought is intoxicating to say the least. Mindshadow has a strong cruel streak; her idea of a fun time is making families turn against each other, changing people's memories and personalities to suit her whims and desires.
Mindshadow isn't foolish; she's quite aware that there are a few exceptionally powerful people out there. When dealing with other supers, she will use her powers to scout out their weaknesses -- especially their friends, co-workers, etc. -- and use them against people. Mindshadow's main goals are to use her powers to enslave people in powerful positions in government, big business, organized crime, and a few superheroes she can wrap around her finger to enforce her will.

Pts.  Power/Skill/Perk/Talent END
  Powers
45   Elemental Control: Elemental Control, 90-point powers 
45   1) Clairsentience ([Unknown] Group), +1 to PER Roll: +1, Discriminatory, Increased Arc Of Perception (360 Degrees), Targeting Sense, Reduced Endurance (0 END; +1/2) (61 Active Points) 
45   2) Desolidification , Reduced Endurance (0 END; +1/2), Usable By Others: Simultaneous Use (+1/2) (80 Active Points) 
75   3) Invisibility to Sight , Additional Sense , Additional Sense and Additional Sense Groups , Additional Sense, Additional Sense, Additional Sense, Additional Sense, No Fringe, Reduced Endurance (0 END; +1/2) (120 Active Points) 
90   4) Telepathy 18d6, Reduced Endurance (0 END; +1/2) (135 Active Points) 
45   5) Mind Scan 12d6, Reduced Endurance (0 END; +1/2) (90 Active Points) 
45   6) Mental Damage Reduction, 75%, Usable By Others: Simultaneous Use (+1/2) (90 Active Points) 
45   7) Force Wall (12 PD/12 ED), Reduced Endurance (0 END; +1/2) (90 Active Points) 
45   8) Force Field (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points) 
45   9) TK (30 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (82 Active Points) 
50   10) Flight 30", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (120 Active Points); Always On (-1/2) 
290   Multipower: Multipower, 290-point reserve 
27u   1) Aid 3d6, Can Add Maximum Of 56 Points, Uncontrolled (+1/2), Based On EGO Combat Value (Standard Defense; Mental Defense applies; +1), Continuous (+1), All Powers Simultaneously (+2) (269 Active Points) 
18u   2) Major Transform 1d6, Cumulative (+1/2), Uncontrolled (+1/2), Penetrating (+1/2), Improved Target Group (+1), Reduced Endurance (0 END; +1), Continuous (+1), No Normal Defense (+1), Based On EGO Combat Value (Standard Defense; Mental Defense applies; +1), Autofire (5 shots; +1 1/2), AOE (12" Radius; +3), Selective Target (+1/4) (184 Active Points) 
27u   3) Major Transform 3d6, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Cumulative (+1/2), Penetrating (+1/2), Continuous (+1), AOE (18" Radius; +1 3/4), Selective Target (+1/4) (270 Active Points) 
28u   4) Mind Control 16d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2), AOE (14" Radius; +1 1/2), Selective Target (+1/4) (280 Active Points) 
22u   5) Mental Illusions 10d6, Reduced Endurance (0 END; +1/2), AOE (8" Radius; +2 3/4), Selective Target (+1/4) (225 Active Points) 
28u   6) Mind Control 25d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (281 Active Points) 
28u   7) Mental Illusions 28d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (280 Active Points) 
28u   8) Telekinesis (125 STR), Reduced Endurance (0 END; +1/2) (281 Active Points) 
29u   9) Transfer 2d6 +1, Can Transfer Maximum Of 47 Points, Reduced Endurance (0 END; +1/2), Based On EGO Combat Value (Standard Defense; Mental Defense applies; +1), Area Effect: Any Area (+1), All Powers Simultaneously (+2) (286 Active Points) 
28u   10) Flight 50", Improved Noncombat Movement (x512), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (280 Active Points) 
10   Increased Arc Of Perception (360-Degree) with Mental Group 
5   Discriminatory Sense with Detect 
5   Discriminatory Sense with Normal Sight 
20   Mental Defense (27 points total) 
50   Find Weakness 17- with Related Group of Attacks 
 
  Skills
36   +12 with Tight Group   
 
  Perks
40   Vehicles & Bases   
40   Follower   
40   Follower   
20   Bases   
15   Money: Filthy Rich   
 
  Talents
48   Danger Sense (self only, any danger, Discriminatory, Function as a Sense, Targeting Sense) 20-   
 
Base OCV: 4   Base DCV: 4   Base ECV: 12
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  
 
Levels: +12 with Tight Group



DEX: 12 SPD: 8 ECV: 12
Phases: 2, 3, 5, 6, 8, 9, 11, 12
2/32 PD (0/30 rPD) 4/34 ED (0/30 rED) MD: 27
END: 36 STUN: 25 BODY: 12


Height: 5' 8" Hair: Red
Weight: 111 lbs Eyes: Green
Appearance: Mindshadow stands five-foot, eight-inches tall, with long, bright red hair and dark green eyes. She is stunningly beautiful; enough to make most men pant with breath and most women jealous with despair. She has abandoned any pretense of a "civilian" identity, and wears her costume practically all the time. Her costume is a sleek ensemble of long black gloves, stiletto-heeled thigh boots, grey stockings, with a black torso. She also wears a flowing black cloak which is intentionally longer than her height; she always hovers at least a foot above the ground as she considers walking beneath her.
When she chooses to exercise a low profile, she uses her hypno-invisibility and/or mass telepathic suggestion to will people to be unable to see her, editing people's memories as she sees fit.
Quote:
Background: 
Powers/Tactics: One of the most powerful telepaths in the world, Mindshadow prefers to work her schemes via her mind-slaves. When taking direct action, Mindshadow will tend to use mobility and long-range to avoid close-quarters with her foes. She uses hypno-invisibility and mental illusions to prevent people from being able to target her directly. Offensively, she will start most combats by draining people's will (EGO), which increases her powers even more, then Mind Control to make her opponents attack each other, or bystanders depending on the situation or her mood. Mindshadow's telekinetic powers, while not quite as impressive as her telepathy, enables her to fly, protect herself, and change the molecular structure of matter (including living creatures).