Name:  Omega
Alternate IDs:  Tommy Champion
Player: 

Val Char Roll Notes
75 STR 24- HTH Damage 15d6 END [7]
26 DEX 14- OCV 9 DCV 9
33 CON 16-
20 BODY 13-
13 INT 12- PER Roll 12-/20-
18 EGO 13- ECV: 6
30 PRE 15- PRE Attack: 6d6
30 COM 15-
30 PD    
30 ED    
6 SPD    
22 REC   Run: 6"
80 END   Swim: 2"
75 STUN   Leap: 15"

Disadvantages Pts
Psychological Limitation: Overconfidence (Very Common, Total)  25
Psychological Limitation: Greedy (Uncommon, Strong)  10
Psychological Limitation: Narcissistic (Common, Total)  20
Social Limitation: Public Identity (Tommy Champion)(Many Enemies) Frequently (11-), Severe  20
Reputation: As a Meta human, 14- (Extreme)  20
Reputation: As a Badass, 14- (Extreme)  20
Hunted: Autocrat 8- (Less Pow, Harshly Punish)  15
Custom Disadvantage  485
 
XP
 
32
 
  Base : 400
  Disads : +615
  XP Spent : +32
  Total = 1047
 
297 : Characteristics Cost
645 + Powers Cost
105 + Martial Arts/Skills/Perks/Talents Cost
1047 = Total Cost
 
Campaign Use: 
Personality/Motivation: Tommy is friendly (when he thinks he's in charge), likes to help people (although he insists on a display of gratitude), and he has a strong work ethic. That's about the only good things you can say about him. He's also an intolerable egotist, a conceited kid with a really bad temper and a foul mouth. He loves to party and have fun -- and the wilder, the better. His
enjoyment of violence borders on the psychotic, and he has virtually no respect for authority.
His parents are really good, kind, salt-of-the-earth people, who did their best to raise their son to be an outstanding citizen. Unfortunately, he has little, if any, of their morals. Perhaps somewhere down the line, some of their efforts may show.

Pts.  Power/Skill/Perk/Talent END
  Powers
112   Magic/Probability Control : VPP (Magic Pool), 45 base + 67 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (112 Active Points) [Notes: Half effect to boost CHAR or defenses] 
35   Living Conductor: Aid 3d6, Trigger (Triggered when struck by Black Magic ; +1/4), Persistent (+1/2) (52 Active Points); Self Only (-1/2) 
60   Zone of Attraction: Change Environment 32" radius, Reduced Endurance (0 END; +1/2), Persistent (+1/2), IPE, Hide effects of Power, SFX Only (Fully Invisible; +1) (90 Active Points); Always On (-1/2) 
30   Elemental Control, 60-point powers 
30   1) Damage Resistance (30 PD/30 ED) 
30   2) Knockback Resistance -5" (10 Active Points) 
30   3) LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points) 
30   4) Mental Defense (20 points total) (16 Active Points) 
30   5) PowD (10 points) (10 Active Points) 
11   6) Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] 
67   7) Flight 25", Position Shift, x8 noncombat, Reduced Endurance (0 END; +1/2) (97 Active Points) 
30   8) +5 PER with Normal Hearing (5 Active Points) 
30   9) +3 PER with Normal Hearing (3 Active Points) 
30   10) HRRP (Radio Group) (12 Active Points) 
30   11) IR Perception (Sight Group) (5 Active Points) 
30   12) Mental Awareness (5 Active Points) 
30   13) N-Ray Perception (Hearing Group) (10 Active Points) 
 
  Martial Arts
3   Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 17d6 Strike; You Fall, Target Falls   
5   Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 95 STR to take weapon away   
3   Takedown: 1/2 Phase, +1 OCV, +1 DCV, 17d6 Strike; Target Falls   
4   Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND   
4   Reversal: var Phase, -1 OCV, -2 DCV, 100 STR to Escape; Grab Two Limbs   
8   +2 HTH Damage Class(es)   
 
  Skills
3   Acrobatics 14-   
3   Breakfall 14-   
3   Climbing 14-   
3   Acting 15-   
3   Conversation 15-   
3   Interrogation 15-   
3   Seduction 15-   
4   Computer Programming (Computer Networks, Personal Computers) 12-   
3   Criminology 12-   
1   Paramedics 8-   
1   Tactics 8-   
0   Language: English (completely fluent; literate) (4 Active Points)   
3   Language: Spanish (completely fluent)   
5   PS: Farmer 14-   
 
  Perks
5   Money: Well Off   
 
  Talents
35   Danger Sense (general area, any danger) 12-   
 
Base OCV: 9   Base DCV: 9   Base ECV: 6
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  



DEX: 26 SPD: 6 ECV: 6
Phases: 2, 4, 6, 8, 10, 12
30 PD (30 rPD) 30 ED (30 rED) MD: 20
END: 80 STUN: 75 BODY: 20


Height: 6' 3" Hair: blond
Weight: 220 lbs Eyes: blue
Appearance: Omega is 6'3" tall, with blond hair and blue eyes. He has unearthly good looks, and knows it all too well. His costume is a form-fitting bodysuit with the Greek symbol of his namesake along the chest, tailored so that he can demostrate his impressive build. He looks like a larger, broader Brad Pitt in tights -- if not better.
Quote:
Background: 
Powers/Tactics: Omega tends to think of himself as a brick, and being one of the strongest people on the planet only encourages this. More disturbing, however, is his probability field: what Omega wants, he gets; if he wants something to occur, it happens. He's also built to withstand magic. Hitting him with magic-based attacks only makes him more powerful. He can fly, his skin can withstand tank rounds, and he has super-keen senses. Tommy was a champion high school wrestler before he was struck by the fated lightning bolt that gave him his powers, thus knows how to handle himself in a fight.
Other noteworthy powers are Omega's god-like comeliness and bearing. He's more than just a handsome and commanding figure -- he's literally a magnet. It's rare for people not to notice him, and when they do, they're pretty much drawn to him, causing hearts to pound, voices to stammer, and stomachs to flutter. Specialist call Omega's uncanny allure his Zone of Attraction. While most supers would find this power disgusting after awhile, Omega likes it all too well.