Name: |
Surge |
Alternate IDs: |
|
Player: |
|
Val |
Char |
Roll |
Notes |
15/70 |
STR |
12- / 23- |
HTH Damage 3d6/14d6 END [1/9] |
16/28 |
DEX |
12- / 15- |
OCV 5/9 DCV 5/9 |
15/25 |
CON |
12- / 14- |
|
11 |
BODY |
11- |
|
20 |
INT |
13- |
PER Roll 13- |
16 |
EGO |
12- |
ECV: 5 |
15/20 |
PRE |
12- / 13- |
PRE Attack: 3d6 / 4d6 |
14 |
COM |
12- |
|
5/33 |
PD |
|
|
5/37 |
ED |
|
|
3/7 |
SPD |
|
|
10/15 |
REC |
|
Run: 6" |
30/50 |
END |
|
Swim: 2" |
30/43 |
STUN |
|
Leap: 3"/14" |
Disadvantages |
Pts |
Social Limitation: Secret Identity(Peter Stone ) (Many Enemies) Frequently (11-), Severe |
20 |
Reputation: Famous high-tech superhero , 11- (Extreme) |
15 |
DNPC: Jessica Blake 8- (Normal; Useful Noncombat Position or Skills) |
5 |
Physical Limitation: Somewhat near-sighted -- needs glasses, contacts, or helmet. (Frequently, Greatly Impairing) |
15 |
Psychological Limitation: A bit "four-color" in his thinking (Common, Moderate) |
10 |
Psychological Limitation: Wants to live up to his father's superhero legacy (Common, Moderate) |
10 |
Normal Characteristic Maxima |
20 |
Surge enemys |
30 |
|
|
|
Base : |
400 |
|
Disads : |
+125 |
|
XP Spent : |
+0 |
|
Total = |
524 |
|
|
83 |
: Characteristics Cost |
417 |
+ Powers Cost |
24 |
+ Martial Arts/Skills/Perks/Talents Cost |
524 |
= Total Cost |
|
Campaign Use: |
Personality/Motivation: Peter Stone tries to act like the typical casual laid back artist. While he does truly enjoy drawing and inking for Horizon Comics, the rest of the image he tries to project is mostly trying to escape the mold of his father when it comes to his personal life. Peter actually has a highly scientific mind as well, vaguely analytical. He finds himself drawn back to "how" things work, rather than just taking matters on blind faith.
Despite Peter's best attempts to be a free spirit, his sense of responsiblity eventually overwhelms him. A touch naive in some matters, he sometimes takes it for granted that folks will do the 'right thing' as a matter of course. In the new world of Metas he is entering, this causes him to assume a bit of a four color mentality.
He has a sarcastic streak he can't quite quell, especially when forced to face some quandry he'd rather ignore. Currently looming over him, is the discovery the father he held nothing but contempt for was also his childhood hero. Peter knows he had his father misjudged, and it galls him so he tries to make it right by doing things as Surge would have done. Given the armor his guilt and sense of duty forces him into is the same, it's going to be sometime before Peter can put that particular Ghost-in-the-Machine to rest. |
|
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Powers |
17 |
Elemental Control, 50-point powers, (25 Active Points); all slots: OIF (-1/2) |
|
38 |
1) High Charge Field: EB 6d6, Damage Shield (Offensive; +3/4), Continuous (+1) (82 Active Points); OIF (-1/2) |
8 |
18 |
2) FF (15 PD/20 ED), Reduced Endurance (1/2 END; +1/4), Hardened (+1/4) (52 Active Points); OIF (-1/2) |
2 |
20 |
3) Flight 20", x16 noncombat (55 Active Points); OIF (-1/2) |
5 |
12 |
4) Absorption 6d6 (energy, Can go to either Str, "Mega-bolt," or Endurance Reserve), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (37 Active Points); Limited Special Effect Common SFX (Electricity only; -1/2), OIF (-1/2) |
|
150 |
Multipower, 150-point reserve |
|
4u |
1) "Thunderburst" : Sight Group, Normal Hearing, Radio Perception/Transmission and Radio Perception Flash 4d6, AOE (3" Radius; +1) (58 Active Points); No Range (-1/2) |
6 |
7u |
2) EB 10d6, Personal Immunity (+1/4), AOE (24" Line; Arc Tunnel; +1) (112 Active Points); No Range (-1/2) |
11 |
7u |
3) "Mega-Bolt": EB 15d6 (75 Active Points) |
7 |
5u |
4) +40 STR, Double Knockback 2x KB (+3/4) (70 Active Points); No Figured Characteristics (-1/2) |
7 |
|
Armor, all slots: OIF (-1/2) |
|
20 |
1) +3 SPD (30 Active Points); OIF (-1/2) |
|
3 |
2) +5 PRE (5 Active Points); OIF (-1/2) |
|
13 |
3) +10 CON (20 Active Points); OIF (-1/2) |
|
24 |
4) +12 DEX (36 Active Points); OIF (-1/2) |
|
10 |
5) +15 STR (15 Active Points); OIF (-1/2) |
1 |
20 |
6) Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) |
|
3 |
7) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) |
|
17 |
8) Endurance Reserve (150 END, 10 REC) (25 Active Points); OIF (-1/2) |
|
8 |
9) HRRP (Radio Group) (12 Active Points); OIF (-1/2) |
|
8 |
10) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2), Costs END Costs END Every Phase (-1/2), Linked to Endurance Reserve (-1/2) |
2 |
13 |
11) Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OIF (-1/2) |
|
|
|
Skills |
2 |
Computer Programming (Personal Computers) 13- |
|
3 |
Electronics 13- |
|
3 |
Mechanics 13- |
|
4 |
SS: Physics 13- |
|
4 |
SS: Electrical Engineering 13- |
|
3 |
PS: Comic Book Artist 12- |
|
|
|
Perks |
5 |
Contact (Contact has: useful Skills or resources, Very Good relationship with Contact) 11- |
|
|
|
Base OCV: |
5/9 |
|
Base DCV: |
5/9 |
|
Base ECV: |
5 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
DEX: 16/28 |
SPD: 3/7 |
ECV: 5 |
Phases: 4, 8, 12/2, 4, 6, 7, 9, 11, 12 |
5/33 PD (0/25 rPD) |
5/37 ED (0/30 rED) |
MD: 0 |
END: 30/50 |
STUN: 30/43 |
BODY: 11 |
Height: 5' 11" |
Hair: Brown |
Weight: 220 lbs |
Eyes: green |
Appearance: The Surge Armor stands at roughly six-feet-tall. The majority of the outfit is of a gold colored high-tech metal compound, particularly at the helmet, gauntlets, foot coverings, and torso plate. Upon the chest armor is a lightning bolt symbol vaguely shaped like an "S." The arms, legs and eyeholes of the armor are space-age blue plastics. When active, the outfit hums and crackles with electrictity, tiny arcs dancing upon it's surface.
Out of the power-armor, Peter Stone is just shy of 5'11" and in excellent physical shape. He has long wheaten hair that he often puts in a ponytail. His green eyes are behind thin-lensed gold-rimmed glasses. He prefers to dress casual when he can. |
Quote: |
Background: |
Powers/Tactics: The Surge Armor is state-of-the-art technology built to produce, channel, conduct and amplify electrical energy. It can create an arc tunnel encompasing many targets at once, or focus at one with one mighty burst of energy in excess of 640 Kilo-Watz. Other effects can be produced by the suit, if one has the knowledge... and the experience.
It's the lack of experience that is Peter's concern. He has yet to formulate any tactics of his own, so finds himself either relying on what he knows of his father's old tricks, or he just plain "wings it." |
|