Name: |
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Alternate IDs: |
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Player: |
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Val |
Char |
Roll |
Notes |
20/60 |
STR |
13- / 21- |
HTH Damage 4d6/12d6 END [2/6] |
15 |
DEX |
12- |
OCV 5 DCV 5 |
12 |
CON |
11- |
|
11 |
BODY |
11- |
|
13 |
INT |
12- |
PER Roll 12- |
11 |
EGO |
11- |
ECV: 4 |
13 |
PRE |
12- |
PRE Attack: 2 1/2d6 |
12 |
COM |
11- |
|
5/40 |
PD |
|
|
3/38 |
ED |
|
|
6 |
SPD |
|
|
10 |
REC |
|
Run: 6" |
50 |
END |
|
Swim: 2" |
50 |
STUN |
|
Leap: 4"/12" |
Disadvantages |
Pts |
Psychological Limitation: Code of conduct: (Uncommon, Strong) |
10 |
Distinctive Features: Detectable as a Metahuman (Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses) |
10 |
Hunted: Spirit Slayers 8- (Less Pow, Limited Geographical Area, Harshly Punish) |
15 |
Social Limitation: Secret Identity(Thomas 'Tom' Black ) Frequently (11-), Major |
15 |
Psychological Limitation: Hears Voices (Common, Strong) |
15 |
Susceptibility: spirit storm, 3d6 damage Instant (Uncommon) |
15 |
Custom Disadvantage |
257 |
|
|
|
Base : |
300 |
|
Disads : |
+337 |
|
XP Spent : |
+0 |
|
Total = |
637 |
|
|
121 |
: Characteristics Cost |
425 |
+ Powers Cost |
91 |
+ Martial Arts/Skills/Perks/Talents Cost |
637 |
= Total Cost |
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Campaign Use: |
Personality/Motivation: His meta ability to create pretty much whatever he desires (within reason) has kept him fairly spoiled throughout life and given him an edge that has led him to be overconfident. Tom has an overdeveloped sense of belief in himself that may sometimes come off as a sense of cocky arrogance. It is this belief that led him to China in the first place, and ultimately what put him in position to become possessed. Since gaining his spirit abilities, this has only magnified his belief in himself. The addition of spirits to his persona has added an interesting twist to his life. They frequently converse with him mentally, and with each other - this can, at times, be confusing. It appears that they have taken up residence in Toms mind, but it's difficult to be certain just WHERE they reside. Tom likes his anonymity as a normal guy, so when out of costume, he prefers not to exhibit any overtly amazing feats other than his martial arts abilities. Along with this anonymity, He maintains the life of a normal guy, he has a job as a web designer with a company in San Francisco called InVision, and he lives in an apartment overlooking the bay in Chinatown. |
|
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Powers |
15 |
Elemental Control, 30-point powers |
|
12 |
1) Magical Manipulation : Major Transform 2d6 (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (Limited to less than 2 lbs:; -1/4) |
3 |
10 |
2) Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4) (12 Active Points); Limited Target Limited (-1/2) |
1 |
5 |
3) Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).] |
|
35 |
4) LS (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points) |
|
40 |
Spiritual powers: Elemental Control, 80-point powers |
|
41 |
1) Power of Chi: Armor (27 PD/27 ED) (81 Active Points) |
|
41 |
2) Wind Walking: Flight 30", Position Shift, Reduced Endurance (1/2 END; +1/4) (81 Active Points) |
3 |
54 |
3) Teleportation 30", No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4) (94 Active Points) |
3 |
47 |
4) Spirit Blast: EB 14d6, Reduced Endurance (1/2 END; +1/4) (87 Active Points) |
3 |
40 |
5) (Iron Shirt: DI (25,500 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) (60 Active Points) |
|
40 |
6) Fluid mind: Invisibility to Mental Group , No Fringe (20 Active Points) |
2 |
5 |
Elemental Control, 10-point powers |
|
20 |
1) Danger Sense (immediate vicinity, out of combat) (25 Active Points) 12- |
|
5 |
2) Enhanced Perception Spirits: , +5 to PER Roll (10 Active Points) |
|
5 |
3) Find Weakness 11- with Single Attack (10 Active Points) |
|
5 |
4) Enhanced Perception Detect Magic, +5 to PER Roll (10 Active Points) |
|
5 |
5) Mental Awareness, +5 to PER Roll (10 Active Points) |
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|
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Martial Arts |
4 |
+1 HTH Damage Class(es) |
|
4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 / 15d6 Strike |
|
4 |
Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
3 |
Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 / 13d6 +v/5, Target Falls |
|
4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
|
4 |
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6 / HKA 1 1/2d6 |
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|
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Skills |
2 |
AK: San Francisco 11- |
|
3 |
Climbing 12- |
|
3 |
Conversation 12- |
|
3 |
Concealment 12- |
|
3 |
Deduction 12- |
|
3 |
Paramedics 12- |
|
2 |
PS: Web Designer 11- |
|
3 |
Shadowing 12- |
|
3 |
Stealth 12- |
|
2 |
TF: Common Motorized Ground Vehicles |
|
2 |
WF: Common Martial Arts Melee Weapons, Unarmed Combat |
|
2 |
KS: kung fu 11- |
|
3 |
Breakfall 12- |
|
3 |
AK: China 12- |
|
8 |
Defense Maneuver I-III |
|
6 |
Forgery (Commercial Goods, Documents, Money (Counterfeiting)) 12- |
|
6 |
Computer Programming (Computer Networks, Personal Computers) 13- |
|
5 |
Lockpicking 13- |
|
0 |
Language: English (completely fluent; literate) (4 Active Points) |
|
4 |
Language: Mandarin (fluent conversation; literate) (3 Active Points) |
|
2 |
Language: Cantonese (fluent conversation; literate) (3 Active Points) |
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|
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Base OCV: |
5 |
|
Base DCV: |
5 |
|
Base ECV: |
4 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
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Final OCV: |
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Final DCV: |
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Final ECV: |
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DEX: 15 |
SPD: 6 |
ECV: 4 |
Phases: 2, 4, 6, 8, 10, 12 |
5/40 PD (0/27 rPD) |
3/38 ED (0/27 rED) |
MD: 0 |
END: 50 |
STUN: 50 |
BODY: 11 |
Height: 6' 7" |
Hair: blond |
Weight: 220 lbs |
Eyes: green |
Appearance: Tom is approximately 6' 2" with dirty blonde hair and flat green eyes. He's athletic, and in great shape - even without his meta / spirit granted powers. He's trained in the martial arts for the greater portion of his life, and since his possession the spirits have pushed him to even greater abilities. He's an average looking guy, not overtly fashionable, but not completely clueless either - Average. A fan of his secret identity, Tom's costume is a form fitting navy blue and black bodysuit complete with a mask to hide his face - but not to muss the hair. |
Quote: |
Background: |
Powers/Tactics: Tom has a natural ability to create small objects and substances at will and uses this ability to create weaponry or pretty much anything that seems to help him get the job done - whatever the current job may be. In addition, when Tom was possessed, a number of spirits inhabited his body and have since granted him a myriad of additional powers. They have hinted that they are not allowing him full use of their abilities, but even Tom is not sure what else they may be able to do. In a deal to gain more power from the spirits, Tom has agreed to help them in a "master plan" to stop a "demon of great power". They have been vague on this deal and what exactly it may involve. |
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