Gaming Guidelines

Campaign Setting

The world of ToT is very much like the world we live in today.  They both parallel in date, national events, and general history.  The only major difference between the two worlds is that ToT is home for many metahumans, spell-casters, and even alien lifeforms.  The existence of these special beings imposes escalated tensions and ultimately has a profound effect upon the future direction of the world.

General Gameplay

Monthly Orders:  At the beginning of each month, players e-mail the GM orders for their respective characters for the entire month.  Such orders can be as specific as the player would like, but must be either Low-Profile or High-Profile.  Whether they'll admit it or not, heroes and villains keep relatively busy during the course of a month.

Low-Profile Orders are very much low key tasks and actions that characters want to do.  Performing petty crimes, maintaining regular training in specific skills, and doing chores in secret identity are all examples of a Low-Profile Order.  Characters can perform as many Low-Profile Orders during the month as the player wants him to.

High-Profile Orders usually demand a little more thought behind them.  Examples of high-profile orders are breaking into a certian experimental facility, visiting a potential employer or partner, and attacking a rival character.  Such orders tend to evoke confrontations, therefore a character cannot perform more than two High-Profile Orders a month.

GM Response: Based on the Monthly Orders, the GM will then respond to each player the second week of the month, detailing to him how exactly his Low-Profile or High-Profile Orders pan out.  Most Low-Profile Orders will not demand more than a GM Response.  When a character has a High-Profile Order, however, the GM must determine who, if anybody, opposes that Monthly Order.  A detailed encounter is sent to the player with characters involved, and a Player Response will be asked for.

Player Response: On the third week of the month, each player involved in a Player Response determines how their character will react to the given situation.  Cooperation between players is welcome as long as it stays in character, and provided that any role-playing is overseen by the GM. So if two characters are heroes on the same team, their players could coordinate their responses to the GM Response. It should be clear from the description in the GM Response if characters have time to plan their actions.

Here's a basic guideline to follow when involved with a Player Response:

1.    Decide what you want to happen.
2.    Come up with a plan on how the character will make this happen.
3.    Include contingency plans in case events don't go the way you thought they would.
4.    If you want to target a particular character, note it in your Player Response.  You're not
       guaranteed you'll get that character (or you may get that character plus some!), but unless
       there are other conflicts your choice of opponents will be honored.

Outcome:  Once all Player Responses are in, the GM will determine final results and send
e-mail to all involved parties. Typically there is a winner and a loser in Outcomes, and as in real life the winner gets to write the history.  In this case, the history is a story written for the Titans of Tomorrow web page.

Stories: The stories must follow the general outlines of the Orders and Responses and fairly represent the characters involved, although the winner has license with everything else.  If the so-called loser still wants to write a story he can, but it cannot revolve around the actual conflict that he "lost" in.  However, if the two parties want to collaborate on a story, that is more than welcome.  In fact, player cooperation is encouraged.  This can build for great stories, having each player write a portion of the story from the point of view of his respective character.

Any outstanding stories are due the beginning of the following month.  For example, a story based on a Monthly Order that occured during, say, July is due the beginning of August.

Game System

Even though Titans of Tomorrow is largely a free-form campaign, the Hero System is used to resolve conflicts by the GM.  The players will never need to roll dice or otherwise do anything but concentrate on role-playing.  All player characters' stats and powers will be defined through Hero rules, mainly to gauge and compare the roster of characters.

Character Creation: When creating characters in the Hero System, observe the following
ToT guidelines:

1.    ToT allows for you to run either low, medium, or high-end characters, and thus,
       sticking to the standard 100 to 150 point range is not mandatory.  In general, worry about
       staying true to your conception of the character, not about spending every point that you
2.    Sidekicks must have a point base of no more than half the main character's point base.
       Sidekicks act as an extension to the character, an additional aid, not to mention a means of
       generating more dialogue exchanges for the player's stories.  They rarely ever "steal the
3.    Providing NPCs in your character's background is encouraged.  These NPCs become the
       property of the GM, and will no doubt show up at the worst possible moment during the

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